Comments on: Player’s Choice (Or Lack Thereof) https://digitalwriting.site/2024/11/09/players-choice-or-lack-thereof/ Experiments in Digital Content Sat, 16 Nov 2024 04:39:34 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: swanXVI https://digitalwriting.site/2024/11/09/players-choice-or-lack-thereof/#comment-606 Sat, 16 Nov 2024 04:39:34 +0000 https://digitalwriting.site/?p=1634#comment-606 Hell yeah, Final Fantasy VII mentioned. I didn’t even consider Aerith’s death to be a forced “bad decision,” I just sort of rolled with the punches and used her death as fuel for the Sephiroth-hate-fire. As for your internal dialogue about not every game being for everyone: I believe that Arrowhead Studios has said multiple times that a game for everyone is a game for no one. To that end, game studios sort of have to try to create a game for the widest shotgun berth of player types. It creates a paradox of sorts. I fall closer to the camp that studios should focus more on high quality games for a focused audience so that they don’t spread themselves too thin. Sadly, I think we might be falling away from this. It seems like every recent competitive game has a weird battle pass, funky skins, and some type of paid currency. I’m worried that this trend might overtake single-player experiences in the coming years. Great post, great thoughts, excellent question.

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By: Bryson https://digitalwriting.site/2024/11/09/players-choice-or-lack-thereof/#comment-586 Tue, 12 Nov 2024 19:25:31 +0000 https://digitalwriting.site/?p=1634#comment-586 I really like how you say that the ability to make choices is what separates video games from most other mediums of entertainment. That is something I hadn’t put much thought into, but it really is the deciding factor when choosing if I want to watch a video, read a book, or play a game. You also discuss the different types of choices. The choice is not just a moral choice but a choice that can change the results of the game or even how the game is played. The more types of choices leads to more variability. I also appreciate your example of how the game forces you into making a bad decision. Seeing how a bad decision can be setup really brings all these ideas to life.

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