The Last of Verified
With the end of “Verified” comes the last few lessons to take away from our designated Internet driving manual. We’ve focused so much on taking more logical processes when deducing if something is fake or not on the internet, but now we return to the most basic method of deciding things: our emotions.
Chapter 10 of “Verified” speaks to a few things in relation to our emotions. For one, there is a certain bias when you come across information based on how you react, and when you feel strongly about something one of the best things you can do is to stop and step away. You don’t want to let yourself judge things without emotion though. You should use both your emotions and ability to analyze together instead of just one.
Overall, “Verified” wraps up their entire lessons into one neat sentence “Think less so you can think more effectively (pg 212).”
Onto Twine
With the escape from driving on the internet, we’ve entered a brand new world, the world of Twine. With the interactive non-fiction project, we have to use Twine to talk about something related to the digital world, and the topic my partner and I decided on was the way news has changed with the internet coming into play.
With Twine however, we had to really think about how we planned on conveying the information of our topic. We have a very basic structure we plan to follow where we basically explain the two types of media and through a timeline of sorts we can walk you through the history of it changing from one to the other.
The hardest part at the moment for myself is reminding myself how Sugarcube works on Twine. I keep going back and forth between thinking Harlowe is easier and there’s more I can do with Sugarcube. I’ll probably sit down and watch a YouTube video because the guides online are really poorly explained.
We’ve divided the work on twine where I figure out the best way to structure the passages and figuring out creative ways to link them, and then my partner has taken the lead on doing CSS and trying to make the visuals more appealing. As for the actual information we are presenting we are each taking a type of media and deep diving from there.
As we continue working on the Twine project, it will hopefully become easier to figure out more ways we can expand on the project and make it feel a lot more interactive than the base idea.
Comments
2 responses to “Goodbye Verified, Hello Twine”
I think that sentence is a great way to summarize the gist of Verified. Leaving emotions until the end is kind of like laying all the solid foundational pieces of a house (in the form of logic) and then pouring the concrete (emotions) to fill in the gaps. Rather than trying to thread emotion into all the other chapters, they just focused on logic and let us use our own judgement for emotions. On Twine, my partners and I had a similar division of labor. We have split writing the story and coding the story. They are like two completely different jobs, trying to connect all the elements together and then trying to make them look good. I am very grateful to be doing this in a group. I hope everything is working out for yalls game.
I know that I’m responding to this a week later, and I’m positive that you already have chosen a Twine language to use, but I understand the difficulty of choosing between Sugarcube or Harlow. My group eventually settled on Harlow just because we eventually came to the conclusion that it would be easier for us to put a limiter on ourselves in terms of what we can actually get done. Without saves and some of the more complicated things that Sugarcube can allow, it helped us decide what we were going to do. It’s interesting seeing how development choices comes from the type of engine, for lack of a better word, that one chooses.