Comments on: Goodbye Verified, Hello Twine https://digitalwriting.site/2024/11/15/goodbye-verified-hello-twine/ Experiments in Digital Content Sat, 23 Nov 2024 04:56:31 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Missalot https://digitalwriting.site/2024/11/15/goodbye-verified-hello-twine/#comment-629 Sat, 23 Nov 2024 04:56:31 +0000 https://digitalwriting.site/?p=1668#comment-629 I know that I’m responding to this a week later, and I’m positive that you already have chosen a Twine language to use, but I understand the difficulty of choosing between Sugarcube or Harlow. My group eventually settled on Harlow just because we eventually came to the conclusion that it would be easier for us to put a limiter on ourselves in terms of what we can actually get done. Without saves and some of the more complicated things that Sugarcube can allow, it helped us decide what we were going to do. It’s interesting seeing how development choices comes from the type of engine, for lack of a better word, that one chooses.

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By: Bryson https://digitalwriting.site/2024/11/15/goodbye-verified-hello-twine/#comment-624 Sat, 23 Nov 2024 03:43:49 +0000 https://digitalwriting.site/?p=1668#comment-624 I think that sentence is a great way to summarize the gist of Verified. Leaving emotions until the end is kind of like laying all the solid foundational pieces of a house (in the form of logic) and then pouring the concrete (emotions) to fill in the gaps. Rather than trying to thread emotion into all the other chapters, they just focused on logic and let us use our own judgement for emotions. On Twine, my partners and I had a similar division of labor. We have split writing the story and coding the story. They are like two completely different jobs, trying to connect all the elements together and then trying to make them look good. I am very grateful to be doing this in a group. I hope everything is working out for yalls game.

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